and influences another $100B+ in indirect revenue. The gaming industry was not one of them. IDC estimates video-game industry . The gaming industry sees major revenue in going mobile In an effort to pivot to mobile, Take-Two Interactive plans to purchase Zynga in a deal worth $12.7 billion. These will tackle various accounting topics which are of . With a massive turnout of $77.2B in the just concluded year, there is no sign of slowing down in 2021. Betting generated $57.22bn in handle and $4.29bn in revenue. The following are the issues that companies in the gaming industry commonly face: 1. The tracker features state-by-state and nationwide financial performance data with breakdowns for individual gaming verticals, and the latest edition released . With billions upon billions of dollars generated through years of work, advertisement, and reputation in the video gaming community, eSports has surpassed the Hollywood blockbuster scene, AND the musical industry. There are a few reasons as to why mobile will experience more growth than both PC and console gaming. Continuous technological advancements in the gaming industry are significantly propelling the industry's growth. The American Gaming Association (AGA) released Monday its Commercial Gaming Revenue Tracker numbers, which feature state-by-state and nationwide financial performance data with breakdowns for individual gaming verticals for November 2021's gaming revenue. The biggest market by revenue is Asia-Pacific with almost 50% of the games market by value. (Wallach, 2020) The revenue of mobile gaming reached $85 billion, eclipsing the revenue from PC and consoles at $40 billion and $33 billion, respectively. As part of KPMG's continuous effort to bring together industry stakeholders to discuss the latest issues in the gaming industry, we're launching a new series of fact sheets to provide sector specific information. The global video game market is forecast to be worth $159 billion in 2020, around four times box office revenues ($43 billion in 2019) and almost three times music industry revenues ($57 billion in 2019). A Growing Industry with Far Reach. To say that the gaming industry is on the rise would be a massive understatement. The more than 25 percent revenue increase was . Following a record-breaking 2021, U.S. commercial gaming revenue in January reached $4.43 billion, the industry's fastest-ever start to a year, according to American Gaming Association's (AGA) Commercial Gaming Revenue Tracker.. Revenue from Free to Play games amounts to over 85% of all game revenue. Other countries with high gaming revenue include Japan, with $18.68 billion, South Korea, with $6.56 billion, and Germany, with $5.97 billion. 5 min read. This year's revenue benefited heavily from global lockdowns caused by the COVID-19 pandemic. Console gaming revenue is expected to be $61 billion and the revenue from PC gaming is expected to reach $39 billion. What's more, the driving . Posted: April 18,2022. The report predicts more than 400 million new gamers are expected by the end of 2023. In . Listen Now Following a record-breaking 2021, U.S. commercial gaming revenue in January reached $4.43 billion, the industry's fastest-ever start to a year, according to American Gaming Association's (AGA) Commercial Gaming Revenue Tracker.. After the pandemic struck, revenues surged by 23% YoY to $128.3bn in 2020. (Wallach, 2020) The mobile sector growth (7.3% year-over-year) contributed heavily to the rise in revenue as well as PC… Video game industry revenue growth should continue through 2022 at least, researchers say, when video games are projected to bring in a staggering $196 billion. That represented an unprecedented decline of 19.5 percent, returning the industry to days not seen in almost . In the past few years, the gaming industry in India is flourishing tremendously. In the first 11 months of 2020, US users spent $44.5 billion on video games, of which $38.4 billion came from games, $4 billion from consoles, and $2.1 billion from . The fall-off is mainly due to economic slowdown across nations owing to the COVID-19 outbreak and the measures to hold it. And the gaming market is only growing. The mobile gaming industry recorded 12% more players in 2020 than in 2019, with over 2.5 billion players. The pandemic lead to mandated stay-at-home orders, which resulted in the customers spending more time and money on various games and gaming consoles, which led to the . In 2019, the digital gaming industry generated $104.4bn in revenue, revealed the Statista survey. In total, mobile games will generate revenues of $77.2 billion in 2020, growing +13.3% year on year. The global gaming industry is expected to fall off from $167.2 billion in 2019 to $166.4 billion in 2020. (Source: MarketWatch) 2020 was a very lucrative year for gaming as the COVID-19 pandemic spurred activity. Video Game Industry Revenue. Definitions: The Terms "Win" and Gross Gaming Revenue. Today, most of the gaming industry's revenue comes from the high demand for in-game items, which can be purchased with real money. The Video Game Industry Earned $140 Billion in 2020. The tracker features state-by-state and nationwide financial performance data with breakdowns for individual gaming verticals, and the latest edition released . The revenue total marks a 4.1% increase over the industry's pre-pandemic performance in Q1 2019 and is a 17.7% increase over Q1 2020, when the entire gaming . Hardware, such as consoles, processors, screens, controllers, and other accessories; software, the actual games, as . Given that gaming has only 16% of the reach of mobile and other entertainment services, there is a lot of potential for growth in revenues from each gamer. The only sector within the gaming industry expected to lose revenue is in browser-based gaming. Washington, D.C. - 2021 set a new record as the highest-grossing year ever for the U.S. commercial gaming industry, reaching $53 billion in revenue, according to the American Gaming Association's (AGA) Commercial Gaming Revenue Tracker.The total breaks 2019's previous industry record of $43.65 billion by more than 21 percent. More than 57% of all game developers reside in the US. There are a few reasons why mobile will enjoy more growth than both PC and console gaming: Mobile gaming has the lowest barrier to entry: more than two-fifths of the global population owns a smartphone—and many mobile titles are free to play. Many experts are taking a look at financial developments in the gaming industry. Gaming industry revenues generated in 2020 are expected to reach approximately $159.3 billion, an increase of 9.3 percent compared to the previous year. The digital game sector remains very strong, even as other media industries suffer decline . Return of Retail Gaming Had a Big Hand in Record Results. Here, we consider game sales and microtransactions across PC, console, and mobile devices (as well as software services and add-ons, where available), while layering on revenues from esports, arcades, and location-based gaming. They are enhancing the way games are created and improving the overall gaming experience of the users. On the other hand, premium PC revenue increased by 56% (from $363 million to $567 million). The gaming industry marked another year of record revenue in 2021, reaching $180.3 billion, which translates to a growth of 1.4% over the past year. Mobile gaming is among the most lucrative segments of the gaming industry. Here is a quick glimpse at five eye-opening facts about the gaming industry and just how much its revenue has changed over the last few years. From game engines, which help developers build their games. In H1 2020, Nintendo reported a 73.3% year-over-year (YoY) increase in revenues, much of which were attributed to sales of the Nintendo Switch, while global cloud gaming revenue grew by nearly a billion from 2020 to 2021. In light of COVID-19 keeping many consumers at home, gaming companies like Electronic Arts and Activision Blizzard have reported higher year-over . The industry closed the year on a high note, setting an all . The video gaming industry is on the path of hitting over $300 billion by the year of 2025, as predicted by Forbes. J. Clement. Published by. Even with two months still to account for, the American Gaming Association (AGA) is projecting that commercial casinos in the U.S. will likely break the all-time record for gross gaming revenue in 2019. The gaming industry has marked another year of record revenue in 2021, according to Newzoo, reaching $180.3 billion.That translates to a growth of 1.4% over the past year, which benefited from . China is currently the largest market for gaming, but by next year, US will become its biggest player. Gaming Industry to Mark Another Revenue Record ($180.3B) This Year. The American Gaming Association says 2021 was a banner year for the US gaming industry, as total revenue nearly hit $53 billion. Video gaming in China is a massive industry and pastime that includes the production, sale, import/export, and playing of video games. The pop-culturization of the esports industry has helped power the explosions in esports investment and revenue. The US gaming industry has more than fully recovered from the economic effects of COVID-19, as casinos reported all-time record revenue in the first quarter of 2021. According to Wijman, growth is typically far slower in the PC-based gaming world, as the most . , Mar 4, 2022. Every year it feels like the gaming industry sees the same stories—record sales, unfathomable market reach, and questions of how much higher the market can go. 9. Combined slot and table gaming revenue for 2021 led the way in the industry's pandemic recovery, with revenue from traditional brick-and-mortar gaming reaching $44.94bn, representing a 7% rise on 2019's total. 12% increase in the number of players. There are over 2.2 billion mobile gamers. Sports wagering also burst out of the blocks in 2021. The video games industry generated almost $180 billion in 2020. The gaming industry is growing rapidly in India as well, and India is currently at the fifth rank among global players. J. Clement. U.S. commercial gaming revenue topped US$11 billion in 2021 first quarter, matching Q3 2019 as the industry's highest-grossing quarter ever, according to the American Gaming Association's (AGA) Commercial Gaming Revenue Tracker. The mobile game industry is one of the highest performing industries globally in 2020. The mobile gaming industry has proven it's on track to increase market share, with the global industry projected to reach $106 billion by 2021. Pictures taken on October 30, 2019, during the 10th edition of . Key Statistics on Video Gaming Industry - Editor's Choice. The gaming sector has been revolutionized with the advent of advanced graphical engines and information technology. The Covid-19 pandemic had a positive effect on the African Gaming Market. Over the last 20 years, mobile gaming has gone from the industry's entertaining afterthought to its largest source of revenue—in 2020, the sector is estimated to have generated around $85 billion. Video Gaming Industry Statistics 1. (Image: AP) The American Gaming Association (AGA), the industry's . With a global pandemic, multiple environmental disasters, and political tensions rising everywhere, 2020 was a nightmarish year for humanity. The Mobile Gaming Industry Revenue & Growth Statistics . Gaming industry continues to rise. Accounting in the Gaming Industry - An Introduction. To publishing gaming houses. It's no wonder then that tech giants like Apple and Google are trying to . In 2019, the gaming industry generated $120 billion in revenue, and experts predict it will reach $200 billion in two years, with 100 million spectators when players take part in the League of Legends World Cup - the biggest event since the Super Bowl was broadcast - and by 2021, 2.7 billion people, or one-third of the world's population . Mobile gaming industry analysis and trends in 2022 With IPOs, iOS 14, legal battles, and new business models grabbing the headlines, there's no question that 2021 was an eventful, record-breaking year for the gaming industry. Monthly revenue of the U.S. video game industry 2017-2022, by segment. And gaming consoles. In 2020, the gaming industry generated $155 billion in revenue, By 2025, analysts predict the industry will generate more than $260 billion in revenue. Experts see the gaming industry to reach revenues of more than $196 billion in 2022. In China, the largest gaming market, per capita revenue is $24.30 per year (2019). Digital games changed the way games are distributed and sold, and . Just between Jan. and Oct., the industry generated around $43.43B, just short of the current record, 2019's $43.65B. By 2022, experts forecast the gaming industry will produce $196 billion in revenue. Revenues from Game Content & IP are the typical standard by which the gaming industry has been measured in recent years. The main gambling industry association active in the United States, the American Gambling Association (AGA), has released a report in which it has revealed that the US commercial gaming industry made $53 billion in revenue in 2021, which is an increase of $23 billion from the revenue generated in 2020. The fourth quarter posted a record $14.31 . The gaming industry has marked another year of record revenue in 2021, according to Newzoo, reaching $180.3 billion.That translates to a growth of 1.4% over the past year, which benefited from . On the basis of components, the global metaverse in gaming market has been segmented into hardware and software. Research lead covering internet and gaming. Global Gaming Market is valued at USD 151.55 Billion in 2020 and is expected to reach USD 279.73 Billion by 2027 with a CAGR of 9.15% over the forecast period.. This means that one in three people living on the planet will spend their free time playing on a smartphone, PC or console . To prepare for 2022, here are some major trends that you should be paying attention to. The gaming industry still has room to grow in revenue generated per person. While the prevailing business model for decades has been that of selling the console at cost, and make money on games. Premium console revenue increased by 64% from February to March (from $883 million to $1.5 billion). In 2012, the mobile gaming raked in $12.7 billion globally, meaning the industry will increase revenue by more than 730% over the course of nine years. The Current Gaming Scenario in India. From $62 billion in 2019 to $90 billion in 2020, the market continues to grow in robust ways. Software segment is expected to register robust revenue growth over the forecast period, attributable to increasing number of users playing games powered by gaming software in the metaverse, advancements in VR software for use in gaming platforms, and enhancement of gaming . The gaming industry is expected to register a CAGR of 12% during the forecast period (2021 - 2026). 1. Gaming revenue Revenues in the gaming industry are based on three major sources. The pandemic created demand for both video game consoles and cloud gaming. Combined sports betting and iGaming revenue for the year totaled $8.00 billion, up 158.0 percent from 2020 and accounting for a record 15.1 percent of annual industry gaming revenue. The fact being, between 2019 and 2025 the cloud gaming market is on fire and is expected to grow at a . But for now, the third party cloud based subscription model of business is the video gaming industry revenue generator. The commercial gaming industry has shattered revenue records in 2021 after generating $53 billion, up more than 21% from 2019's record of $43.65 billion. During the lockdown, the major segments that contributed to the growth were esports, mobile gaming, and real money gaming. Tencent was the highest-earning gaming company in the Q3 of 2021, with a revenue of . During this time the number of active players will exceed 2.7 billion. The video game industry revenue grew so much during the pandemic, that experts predicted a $179.7 billion revenue by the end of 2020. Esports has hit this stratosphere in large part because of the social component of live streaming and gaming. Global videogame revenue is expected to surge 20% to $179.7 billion in 2020, according to IDC data, making the videogame industry a bigger moneymaker than the global movie and North American . The Mobile Games industry has skyrocketed with 8 games crossing $1 billion revenue in 2021. In 2020, the revenue from mobile gaming is more than 51% of the total industry revenue for the whole year. Statistics show this . While mobile gaming is the driving force behind the surge in growth, console gaming is also growing with profits and numbers of sold units reaching an all-time high. The global . In fact, mobile gaming has already seen an increase in engagement and revenues as a result of the COVID-19 measures, and mobile games are estimated to generate a massive revenue of $77.2 billion in 2020, according to Newzoo. In fact, there will be 29.6 million monthly esports viewers in 2022, up 11.5% from 2021, according to our estimates. In stark contrast to the devastating impact the COVID-19 pandemic has had on the industry, 2019 further solidified gaming's role as a vital economic engine for states and local communities: Console gaming accounted for $52.5 billion of the total revenue generated by the gaming industry (an increase of 20% year-on-year). The video gaming industry is predicted to face declining purchase revenue, but that's not going to stop its market value from growing by 30% in the next three years. Why it matters: A market analytics report by the NPD Group highlighted another big growth year for the PC gaming hardware and accessories industry. Moreover, this industry is predicted to register a CAGR (Compound Annual Growth Rate) of 12% during the forecast . 50 Years of Gaming History, by Revenue Stream (1970-2020) View a more detailed version of the above by clicking here. That is around a difference of $12 billion. But the reality was a bit . 12. Play-to-earn is growing Recently, video gaming trends experienced a massive surge in players and revenue. The profiles of these new joiners are also changing: 60% are women, 30% are under 25 . Get in touch with us now. The gaming industry, part of the entertainment industry, is comprised of three main types of players. The global gaming industry continues to rise in 2021 and the revenues for Sony, Microsoft, and Nintendo are expected to grow by 13%. This and other factors like the global shortage of chips and some delays of triple-A titles led game analyst firm Newzoo to . In the 11th month of the year, U.S. commercial gaming's record-breaking momentum continued as the industry marked the second-highest . Most of the revenue came from the United States. Some companies and developers are falling by the wayside, but a few of the leading manufacturers are enjoying record sales. As such, tech companies are looking to get . Global Esports industry is growing at the rate of 30% year-over-year. China is the largest, highest grossing and the most . Video-game industry revenues are on track to exceed both sports and film combined, according to a new report from market intelligence firm IDC on Marketplace. Year-on-year growth is 10% and analysts made predictions that in 2019 revenue would top $152 billion. Thankfully, video games were there to keep us sane, and they made a lot of money doing it. The gaming industry was predicted to generate $179.7 billion in 2020 (Source: Business Insider, Marketplace) Many suffered due to COVID-19. With Google stadia, Apple arcade and Project X-cloud, it can be said that the hardware store is closing for the industry. Based on the analysis of data from Sensor Tower in 2021, the market percentage of the mobile games industry increased by an unprecedented eight games that exceeded $1 billion in . According to the latest report, titled "Gaming Market: Global Industry Trends . Gaming entities often enter into agreements with customers that involve wagers wherein, upon settlement, the entity either retains the customer's wager, or returns the wager to the customer, often . The gaming industry, which involves creative professionals, in recent years, has become a leading one. Global Gaming Market: Global Size, Trends, Competitive, Historical & Forecast Analysis, 2021-2027. The gaming industry has increased by half a billion players in the past three years, totaling 2.7 billion people globally. Combined sports betting and iGaming revenue for the year totaled $8.00 billion, up 158.0 percent from 2020 and accounting for a record 15.1 percent of annual industry gaming revenue. In fact, the cloud gaming market generated more than twice as many revenues in 2021 than it did in 2020, and even more growth is coming: ''The cloud gaming market is well-positioned to meet the strong growth that Newzoo predicts for next year and beyond,'' says Market Consultant Guilherme Fernandes. The . To view the original version on The Express Wire visit Social Gaming Market Size, Share, 2022 Global Industry Growth, Revenue, Trends, Demand, Future Analysis, Business Prospects and Forecast to . According to Wijman, growth is typically far slower in the PC-based gaming world, as the most . WASHINGTON - U.S. commercial casino gaming industry revenue topped $43.6 billion in 2019, up 3.7 percent from 2018, according to the American Gaming Association's (AGA) annual State of the States report.. Factors such as changing demographics of gamers, high installation, and upgrading cost of hardware & software are some of the major . The only sector within the gaming industry expected to lose revenue is in browser-based gaming. Video gaming industry revenue annual statistics for 2020 show that the US gaming market generated $36.92 billion. Tribal casino revenues took a major hit due to the COVID-19 pandemic, according to figures released by the National Indian Gaming Commission.. Tribal gaming facilities took in $27.8 billion in gross gaming revenues fiscal year 2020, the independent federal agency announced on Tuesday. The gaming business model. 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